#ifndef SERVEREVENTSDISPAYCHER_H_
#define SERVEREVENTSDISPAYCHER_H_

namespace GameLogic {

namespace Objects {
	class GameObject;
}

/*
 * Rozsyla zadane zdarzenia do klientow i lokalnej kolejki zdarzen.
 */
class ServerEventsDispatcher {
public:

	static void dispatchOnHitImpassableTile( Objects::GameObject* subject );
	static void dispatchOnHit( Objects::GameObject* obj1, Objects::GameObject* obj2 );

};

} //namespace GameLogic

#endif /* SERVEREVENTSDISPAYCHER_H_ */
